I’m an artist and interactive director based in Los Angeles, specializing in characters, animation, and comedy.

I previously worked at Snap, where I led a team of interactive engineers to help build the future of social AR.

Independently, I’ve developed VR, AR, and web experiences for clients like Disney, Google, Björk, and Adult Swim. Before venturing into creative technology, I started my career as a technical game designer for companies like Activision and Naughty Dog.

Want to make something funny and playful together?
Reach out.